showing 5 games

namepublisher(developer)year arrow_downwarddescription
Alleyway  Nintendo (Intelligent Systems)1989
[103]***
[49]***
[64]***
[36]***Alleyway was a launch game for the Gameboy in Japan. It's an average breakout-clone. Except a bonus round after three standard rounds, the game lacks extra features or fresh ideas.***Mario must destroy a brick wall, but he isn't going to go after it with a hammer. Instead, Mario will pilot a paddle and bounce a ball off of the wall. Every time the ball hits a brick, the brick will disappear. As the ball begins to eliminate more and more bricks, it begins to move faster, and once all of the bricks are eliminated a new level appears. As the game progresses, the formation will change from a simple rectangle to more complex patterns that start moving. In some of the bonus stages, the bricks are arranged to form classic Nintendo characters. It's up to you to help Mario destroy the bricks and keep the ball moving in ALLEYWAY.
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Baseball  Nintendo (Intelligent Systems)1989Baseball is a launch game for the Gameboy in Japan and a conversion of Nintendo's early NES Baseball. As such, the game is very basic. Don't expect leagues, great graphics or special features. Nevertheless the game is playable and fun for some while.***Strategy, skill and determination. It takes all three to win at Baseball! Choose a starting pitcher from your bullpen (including Nintendo's own Mario), then start hurling fastballs past the batter. If he connects, your outfield backs up to snag the fly. Three outs and your team is up. Take a strike to feel out the pitcher. Then drive a long one for a home run! labelimagesubject
Super Mario Land  Nintendo1989
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[1]***
[27]***
[70]***
[70]***
[49]***
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[32]***Super Mario Land was one of the launch games for the Gameboy in Japan. The gameplay is typical Mario-style with similar good controls as in the NES games. The game has enough variety in the levels, including two shooter levels, to keep you interested until the end. The only big flaw I saw is the really low difficulty level. If you have some experience with Mario from the NES you will find yourself playing through this game nearly instantly, and that although there is no possibillity to save your game.***Rescuing princesses isn't an easy business, but there's always one plumber ready for the job! This time it's Princess Daisy who needs the help of our plucky hero in Super Mario Land for the Game Boy. Set out on an adventure through four worlds of one player side-scrolling action that will have you hopping and stomping your way through dangerous caves, an ancient pyramid, and more! Along the way you can collect mushrooms, flowers, and stars to power you up. Hop into one of Mario's new vehicles, the Marine Pop or the Sky Pop, and fire away at incoming enemies. You'll also have to battle four vicious bosses, including the Sphinx and a massive Easter Island statue, as you search for hidden secrets that hold tons of coins.***The first Super Mario game not produced by Shigeru Miyamoto, and it shows. The game is a bit different in feel from other games in the series. The enemies and stages are somewhat familiar, but also completely different from past experiences with Nintendo's favorite plumber. That being said, this also helps to distinguish it a bit. Side-scrolling shooter stages in both sea and air help to break up the gameplay and add something new. The graphics are primitive, but it's just as fun as you'd expect.
[Jacquismo]
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Tennis  Nintendo1989A little gem this game is and in my opinion the best early sports game for the Gameboy. Much better playable than its NES counterpart. I just wish it had more play modes. There are only four different difficulty settings and even on the hardest level the computer is too easy to beat once you get the right tactic. But as I said, the overall playability is great. The controls reminded me a bit of PC-Engine tennis games such as [game=#10943]World Court Tennis[/game].***Choose your opponent's skill level and practice your power serves, skillfully placed shots, lofty lobs and killer cross-courts. You may even recognize a friendly face on the court: Mario. He will serve as umpire and call the close ones. labelimagesubject
Tetris  Nintendo (BPS)1989
[49]***
[62]***[b]Version variations[/b]: some copies of the Japanese version of the game have a different music for "Type A", which is not the famous [gametag=♫nekrasovpeddler]Korobeiniki[/gametag]. This version is sometimes referred as "1.0" and the Type-A music as "Minuet".***
[52]***
[36]***The Soviet Game Sensation!

Beams, boxes, zig-zags and L-shaped blocks drop down a narrow passage.

Feel your pulse quicken as you spin, shift and align the shapes for a perfect fit. It's challenging and demands split second decision!

Start at new heights for a tougher contest. Pick the music and set your pace from 20 progressive skill levels!***I couldn't imagine a better pack-in game when the Gameboy was released in my country and I bought it as a kid. Tetris' concept is addicting and was wonderfully ported to the Gameboy. An evergreen for everyone. One of the few videogames that is liked by all types of gamers and generations.***Create solid, horizontal lines by deftly maneuvering the falling Tetriminos into place. Clear as many lines as possible before the screen is overrun with Tetriminos! Work your way up from the easiest setting, or crank up the speed to increase the challenge. Either way, you're in store for hours of entertainment--all over again!***Alexy Pazhitnov's puzzle game was a huge success on the Game Boy. This is the port that made Tetris a household name. Fit the falling tetrads into empty spaces and fill a whole line to make it disappear. See how long you can last before your blocks reach the top of the screen and crush your hopes at a higher score. The music is extremely catchy and will have you tapping your foot as you pray for that next I-block...
[Jacqismo]
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